Shock That Body

Bioshock quite simply is one of the best games to come out for the Xbox 360. With that out of the way—2kGames’ Bioshock is an instantly action-packed cinematic game that has hours of entertainment, an incredibly engaging and interesting story and most importantly, beautiful graphics and easy-to-use but challenging gameplay. Bioshock outshines every game to date for the Xbox 360.

The game begins in 1960 with a plane crash that you are the sole survivor of; swimming in the water all you can see is a nearby island, once there the only place to go is what seems like an elevator. From there, you enter the city of Rapture, a splintered off society that is an underwater retro-future marvel of technology. Under the ocean a real gigantic city has been created for Bioshock, this isn’t a half-assed production; we are talking giant skyscrapers (oceanscrapers?) a subway system and everything else that a city would have. Much effort has been taken in the artwork for this game and it is totally worth it, every environment is dynamic, full of brilliant colors and details. Rapture was supposed to be a utopia with some brilliant scientific minds behind it, but unfortunately it seems they went too far.

Through body modifications, the people of Rapture gained various abilities (such as being able to shoot electricity from their hands, telekinesis, fire, etc) but these plasmids as they are called caused more damage than good. When you enter into the city of Rapture you find a place with dead bodies everywhere, rampant destruction and citizens looking for blood. Fortunately a mysterious voice from a radio calls out to you and starts explaining some of the situations for you, in exchange for helping him rescue his family he promises to help you get out of Rapture. Thus begins your journey through the ruins of Rapture.

This once beautiful and bold city has seen its denizens turn into extremely strong and powerful beings whose brains are corrupted. The structure of the city still remains, the radio station still plays music, announcements come over the loudspeakers, elements of what the society had been remain, but all is not right in Rapture. Grabbing a wrench to start you can bash your way through the crazed residents who have become splicers, genetically modified person who are none too happy to see you. These vanquished enemies often are carrying other weapons, ammo, cash or other useful things that you might like to collect. Gathering up items is an important and simple part of the game, the world is highly interactive and searching trashcans, ashtrays, dead bodies etc will lead to many constructive finds that will make your way easier. With auto-restore points—called Vita Chambers—where if you are killed you will respawn, the game needs very few load points and so there is almost no break in the action whatsoever.

The story of the game starts to reveal itself quickly and it seems like finding out what exactly went wrong in Rapture is a good start. All around the city are tape recorders from various characters, all of which reveal more about the story, the city and what went on. These recorders are great because they do not take away from the action, can be played while you are doing other things and are not separate cut scenes.


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